Game Development Community

I have a few questions about modeling.

by Mikel · in Artist Corner · 06/15/2007 (8:48 am) · 1 replies

Hi, all I'm new of course. But I was wondering about what kind of models can you really put in the Torque engine. I Mean I use maya 8.5 I got all the exporters I need, so thats not a problem.

But for models, can i add real like clothes you a shirt that moves around the character. Can I give the model real hair or do I have to make the model with clothes fused with it, you know what I mean?

Can the torque engine have a character with real clothes and hair?

Since I seen the engine it seems just to be blocky.

Any words?

Edit: Also, to lets say change a characters clothes. Does that mean I build a model for every clothe I want to see in a game. What i mean is lets say my character comes across a hat. I walk into it to "col" Then i want it to put it on my head. so do i have to make a or edit the model to have to models one with hat and one without.

Edit: Speaking of this i'm sure the picking up a weapon would tell me this question. So how does the engine work when a character "col" wiith a crossbow and suddenly its in hand?

#1
06/15/2007 (9:06 am)
You should definitely use as low-poly techniques as possible, which means not having "real hair". You will have to animate your cloth dynamics with bones unless you (or a programmer) add cloth dynamics to the engine.

All of the cool multipass procedural rendering options that Maya has are not available to you in TGE or Unreal 3 for that matter. You can do some great work with the engine and the exporters, but you will have to use a number of older techniques to achieve real-time rendering quality.