Too many animations?
by Dean · in General Discussion · 06/11/2007 (6:10 pm) · 3 replies
I'm working on an mmo for tgea and I wanted to have lots of animations - mostly emotes and different types of attacks. I was wondering if having lots of animations could cause problems and lower the performance of my game by much. I was thinking along the lines of 100+ animations total. most of them would be pretty short though.
#2
06/11/2007 (9:51 pm)
Yep. I plan on rigging all my humanoid characters with the same skeleton so I can re-use the dsq files. I just don't know how much of a hit all those animations will have on the game performance. The majority of those animations are different kinds of attacks depending on what weapon the player has equipped. I can cut down on the number, but I'd LIKE to have that many animations if possible, and preferrably I'd like to know what the engine can handle before I start cranking out all those animations.
#3
You can play multiple animations on one model simultaneously as long as they dont use the same bones though. So you could animate the right arm and left arm simultaneously with different animations. Less bones animated means less overhead. The downside to this is its harder to sell the animations to the player.
Its more to do with how many animations are playing at the same time then how many you have altogether.
Sorry I havent given you a clear answer to your main question. Im not Leet enough for that.
06/12/2007 (8:23 am)
Im not sure how much memory/power animations use in general. You can play multiple animations on one model simultaneously as long as they dont use the same bones though. So you could animate the right arm and left arm simultaneously with different animations. Less bones animated means less overhead. The downside to this is its harder to sell the animations to the player.
Its more to do with how many animations are playing at the same time then how many you have altogether.
Sorry I havent given you a clear answer to your main question. Im not Leet enough for that.
Torque Owner Barry Gallagher
You do know you can reuse animations for different models as long as they use the same skeleton rig in the same root position.
As for performance. Im not sure on that one. Never really tested the engine with tonnes of animations playing simultaneously.