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MilkShape 3D 1.7.9 Question

by Aidsterramma · in Torque Game Engine · 06/11/2007 (2:17 pm) · 2 replies

In MilkShape 3D 1.7.9, how do I move an object into the negative X, Y, Z quadrants?

I am still learning a lot about MilkShape 3D, so please excuse my "noobyness!"

#1
06/11/2007 (3:17 pm)
Select the object(s) then in the 'Model' tab select 'Move' and you'll see the 3 axis cord inputs. Is that what you wanted to know?
#2
06/11/2007 (3:23 pm)
Oops! I found out. All you have to do is put a dash in front of the number.

Example: X = -7.5

Thanks for your help, anyways.


Just to clarify things a bit:

To scale something down you put a number on the right side of the decimal. Example: X = .75 = 75%

Moving:

1. You move an object X = 1.0
2. You want to movet that object back to it's original place before you previously moved it 1.0 in Step 1 (without using the Undo button)
3. You go to Model>Move.
4. In the X axis input you enter -1.0 to bring it back one unit.