Game Development Community

In the Future of Exporter and Children Animations.

by Adam Wilson · in Artist Corner · 06/11/2007 (8:26 am) · 4 replies

I have noticed that if I would like things like eye, cam nodes to be animated that they have to be part of the armature they can't be a chilled of a mesh.

Will this ever have this option of animating and all children will be animate as well.

#1
06/11/2007 (10:00 am)
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#2
06/11/2007 (11:57 am)
Eye, cam, mountPoint, mount#, mesh(parent) animate with it mesh(child). I fined it some what nicer to set trees up visually and it you have transparent textures you may won't the mesh with the transparency to be animated but it may not sort right, and linking it to a mesh will not export out the animations.

Don't have to look into it for it works fine the way it is set up now except the foreseen transparency sort issue... might free up the artist to not be bogged down with so many rules.. It was more a question then a request..

I think this may have been answered before but I will ask it any way if you are going to look into exporting out animated children. "will we be able to just move a mesh and animate it that way with out bones (posses)?"

Thanks
#3
06/11/2007 (12:31 pm)
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#4
06/12/2007 (6:08 am)
Thanks..