Game Development Community

Terrain just does....

by Steven J Hammans · in Torque Game Engine · 06/10/2007 (6:24 am) · 1 replies

Hi, Im having problems with my game atm due to the terrain editor not being able to do what I want it to.

Briefly what I need is buildings underground where walls and roof are part of the terrain but also allowing more buildings and terrain on top(and around) of these structures, and again on top of that I want the surface terrain with more buildings on that, also I need a better way of tunneling through landscape, cutting holes in things is not a viable option and I don't want any make-shift ways of doing this because they all have problems for example cutting holes in terrain gives a graphics bug where you see the landscape when you should not(even if it worked properly it would still not do what I want it to)


So my question is are there any other world editors that people are using or is it just that the game engine is limited on what it can do?

I would appreciate any help on this because it is vital to the creation of my game.


Thanks in advance

Steve

#1
06/10/2007 (10:22 am)
I think you should make above ground entry points, but make 'em big so as the players wander around to get to the under-city so its loading that level as you go. If you do it right it will be seamless and the player wont know anything but what you show them:) Other than that cutting holes is the only way, and with Atlas its almost impossible. Someone else might know another way but i think that's your best bet:) If you have some designs on paper send me an email i might be able to help with layout of that sort of thing when Im not working on the Gryphon project.