Game Development Community

DTS import fails and crash in Constructor

by Thomas Kollmeier · in Constructor · 06/10/2007 (5:42 am) · 3 replies

Hey guys,

I posted this in two other sections so I'm sorry for the redundancy. I'm really desperate for an answer. Here's my problem:

I tried to import a simple box DTS from 3DS Max 7 AND 8. Each time I try to import the dts, Constructor crashes.

Any help or guidance will be great appreciated!

Thanks!

#1
06/10/2007 (5:46 am)
Just to let you know it does work. Just tried it there 2 secs ago for your sake.
Possibly a dodgy dts file? ..that would be the simplest answer I think.

Besides that I am at a loss.
#2
06/10/2007 (9:27 am)
Its possible. It does seem odd that something as simple as a basic box would crash Constructor. I even made sure the size was half that of the blue man.
#3
06/16/2007 (8:37 pm)
How would you test if its dodgy?

I can place it in torque level editor;
the shape will import to constructor as a reference object.

its a simple box with the minimum things for export to DTS: base node; start node; detail node; bound box. that's it

A more complex mesh, with the same exact setup, actually will import into constructor.

I'm just as stumped I guess.