GlLineWidth() with Direct X adapter
by Mark Kinkead · in Torque Game Builder · 06/07/2007 (10:04 am) · 2 replies
Was wanting to draw lines and set their widths using glLineWidth()
My distribution is 6 months old, but I still suspect this is the case.
in OpenGL2D3D.cc we have
GLAPI void GLAPIENTRY glLineWidth (GLfloat width)
{
width;
}
Are there any plans to ever have this do anything? Or is there a portability issue with DX that makes this too difficult to manage?
If its not going to happen, got any work around ideas?
My distribution is 6 months old, but I still suspect this is the case.
in OpenGL2D3D.cc we have
GLAPI void GLAPIENTRY glLineWidth (GLfloat width)
{
width;
}
Are there any plans to ever have this do anything? Or is there a portability issue with DX that makes this too difficult to manage?
If its not going to happen, got any work around ideas?
#2
06/12/2007 (10:13 am)
I guess you can always draw lines by having a one pixel sprite and just rotate it and change it's width.
Torque 3D Owner Pat Wilson