Game Development Community

Portal (BSP) errors.

by Brian Marshall · in Constructor · 06/06/2007 (6:15 am) · 1 replies

Anyone else getting this:

In the 1.02 build (and tge 1.4) I'm getting portaling errors when looking across multiple portal brushes (zones). Visually, the dts's dissappear when looking into another zone. Enter the zone and they pop in. Sometimes you can even get no pixel data (stretching/smearing/null space). Export it using v1.0 and everythings fine (naturally no portal support).

Best case pseudo scenario... imagine a long hallway broken down into several zones. Looking down, the middle, zones either won't draw, or their dts's are missing. Walk down that hallway, and as soon as you enter the new zone, they pop in.

Just thought I'd pop it on the bug list.

thanks.

-b

#1
06/18/2007 (1:24 am)
I'm getting similar issues. I just made a thread in the General forum:

http://www.garagegames.com/mg/forums/result.thread.php?qt=63556

I have some screen shots in there, but I don't think I should double-post here. Seams that nobody wants to answer questions for this... maybe the screens will help.