Unable to save anything
by DragonSix · in Torque Game Builder · 06/05/2007 (12:38 am) · 11 replies
All is said in the title : I can't make any new document using torque script, it simply doesn't create anything when I use "save" "export" or even "screenshot" function (neither in the game directories nor "application data" in document and settings).
I'm using windows XP pro SP2. These functions do work perfectly under TGB 1.3 but not at all in 1.5 and It does no error message.
I'm using windows XP pro SP2. These functions do work perfectly under TGB 1.3 but not at all in 1.5 and It does no error message.
#2
06/05/2007 (3:45 pm)
Creating and modifying files by hand works normally in these directories. Nothing changed in access setting so it can't be that.
#3
06/06/2007 (12:39 pm)
I have the same problem. 1.5 Beta 3 will not let me save anything.
#4
I use XP SP2 in open gl mode on an ATI ALL-IN-WONDER 9800.
06/06/2007 (1:44 pm)
I've got a similar issue myself. I was using TGB 1.5.2 and I was able to save changes for awhile in the GUI Editor, but TGB started locking up while switching back to the GUI editor and now any change I make will not save. I've even tried a completely different file name, it acts like it saves, but no file is ever created. I've since upgraded to TGB 1.5.3 and this problem has persisted, along with the GUI Editor causing TGB to lock up. I use XP SP2 in open gl mode on an ATI ALL-IN-WONDER 9800.
#5
06/07/2007 (5:07 am)
I also have a problem with the GUI editor. After working in the GUI editor, when I try to change back, it locks up. I have to Close TGB and restart it.
#6
06/14/2007 (4:48 am)
I upgraded to TGB Pro yesterday and found that by using the precompiled EXE and DLLs from the Pro package, my save saving and loading code started working again. There may be a problem with the build of those files in the non-pro version of Beta 3. I didn't check to see if there was still a problem with it locking up though.
#7
Glad its workin' for you though!
06/14/2007 (7:25 pm)
Its a no go for me. I already own TGB Pro and have the not saving issue.Glad its workin' for you though!
#8
At this point I haven't made any code modifications to the source. I just compiled everything to make sure I had VC set up properly so the executables should still be standard.
One question I have.. can you release a game based off of the TorqueGameBuilder project or does it have to be based off of the TGBGame Project? If either is allowed, are there any benefits or problems going one way versus the other?
06/15/2007 (4:46 am)
One thing I noticed last night is that it seems that if I use the executable for TGB with my game it works but if I use the executable for the TGBGame under ../GarageGames\TorqueGameBuilder\tgb\gameData\T2DProject it won't save.At this point I haven't made any code modifications to the source. I just compiled everything to make sure I had VC set up properly so the executables should still be standard.
One question I have.. can you release a game based off of the TorqueGameBuilder project or does it have to be based off of the TGBGame Project? If either is allowed, are there any benefits or problems going one way versus the other?
#9
06/15/2007 (5:21 am)
Several saving etc issues have been resolved for the next 1.5 release - the resource manager permissions got broken somewhere along the line and is now fixed.
#10
It seems to be broken somewhere at
I just ignore why and change the method below
to
Aun.
09/13/2007 (11:25 pm)
And I was trying 1000 ways to save a file and couldn't even have 1 success.It seems to be broken somewhere at
bool ResManager::isValidWriteFileName (const char *fn)
I just ignore why and change the method below
void ResManager::setWriteablePath (const char *path)
{
dStrcpy (writeablePath, path);
}to
void ResManager::setWriteablePath (const char *path)
{
//dStrcpy (writeablePath, path);
}Aun.
#11
09/28/2007 (11:32 am)
When will next non beta TGB 1.5 be released?
Torque 3D Owner Phil Carlisle