Portal Ambient Light Problem
by Yannis Sovolakis · in Constructor · 06/03/2007 (9:53 am) · 3 replies
Hi there,
I am using TGE 1.5.2 and Constructor 1.0.2 to export a simple single-portal dif.
The probelm is that it seems that the ambient light passes through the portal.
Even after setting Ambient_Light in the Constructor for the portal to zero (0), the problem still exists.
The portal zone is correctly constructed but the lighting passes through.
I have tried all the available options to export.
When exporting with map2dif the ambient light dows not create a problem.
All other options create the above issue.
Is this something I can do to fix that without using map2dif?
Thanks in advance.
Yannis
I am using TGE 1.5.2 and Constructor 1.0.2 to export a simple single-portal dif.
The probelm is that it seems that the ambient light passes through the portal.
Even after setting Ambient_Light in the Constructor for the portal to zero (0), the problem still exists.
The portal zone is correctly constructed but the lighting passes through.
I have tried all the available options to export.
When exporting with map2dif the ambient light dows not create a problem.
All other options create the above issue.
Is this something I can do to fix that without using map2dif?
Thanks in advance.
Yannis
#2
http://www.garagegames.com/mg/forums/result.thread.php?qt=61052
Hope this helps!
06/05/2007 (4:39 pm)
Yeah, I have your answer. Matt Fairfax explained that this is a bug that has been fixed and will be released in the next update, hopefully this week. Check out the thread that is already in progress about this very issue:http://www.garagegames.com/mg/forums/result.thread.php?qt=61052
Hope this helps!
#3
06/06/2007 (8:26 am)
Thanks for the feedback!
Torque Owner Anthony Abrams
Kinda Odd, but since I wanted the light to pass through I didn't care.
I don't know if it's a bug or not.