Game Development Community

Drawing custom objects with TGEA materials

by Gerald Fishel · in Torque Game Engine Advanced · 05/30/2007 (6:46 pm) · 1 replies

Hi all,

I'm interested in creating some new renderable types for TGEA, and was wondering if anybody could point me in the right direction. Ideally I would like to be able to apply the TGEA materials to them, but if there is no simple way to do that then I would settle for just being able to render a simple object with my own material scheme, and be able to add it via the editor.

I have added objects previously with TGE, if the process is similar I can probably just port that over, but are there other considerations for TGEA? What interfaces do I need to implement, etc? Any examples out there?

Thanks,
Gerald

#1
05/31/2007 (10:48 am)
Subclassing shapebase or staticobject isn't good enough?