Drawing custom objects with TGEA materials
by Gerald Fishel · in Torque Game Engine Advanced · 05/30/2007 (6:46 pm) · 1 replies
Hi all,
I'm interested in creating some new renderable types for TGEA, and was wondering if anybody could point me in the right direction. Ideally I would like to be able to apply the TGEA materials to them, but if there is no simple way to do that then I would settle for just being able to render a simple object with my own material scheme, and be able to add it via the editor.
I have added objects previously with TGE, if the process is similar I can probably just port that over, but are there other considerations for TGEA? What interfaces do I need to implement, etc? Any examples out there?
Thanks,
Gerald
I'm interested in creating some new renderable types for TGEA, and was wondering if anybody could point me in the right direction. Ideally I would like to be able to apply the TGEA materials to them, but if there is no simple way to do that then I would settle for just being able to render a simple object with my own material scheme, and be able to add it via the editor.
I have added objects previously with TGE, if the process is similar I can probably just port that over, but are there other considerations for TGEA? What interfaces do I need to implement, etc? Any examples out there?
Thanks,
Gerald
Torque Owner Jacobin