Game Development Community

Linux/Win support.

by Giovanni Vajna de Pava · in Torque Game Engine · 05/08/2001 (6:18 am) · 6 replies

Howdy folks,
I am interested in developing for both Linux and Windows, and to do so I would like to use Borland Kylyx.
Can someone tell me if it would be possible to use the V-12 engine with Kylyx or only C/C++?

Thanks.

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#1
05/09/2001 (6:34 am)
I'd love to use it with BCB....
#2
05/09/2001 (1:34 pm)
I am unfamiliar with Borland Kylyx. The code currently compiles with CodeWarrior 6 and VisualC++ 6 (and mostly compiles with GCC). I am guessing it would only take you a couple days to get it up and running with Kylyx.

--Rick
#3
05/10/2001 (8:30 am)
Kylix is like Delphi, but for Linux, and will cross compile to Win32 (and vice-versa!).
Basically is Object Pascal. :-)

http://www.borland.com/kylix/
#4
05/10/2001 (8:36 am)
Sadly, Borland just doesn't know what it's doing any more. I miss the good ole days of Turbo C++.

Delphi is a good product, but Borland's marketing is even worse than Segas - so you can draw your own conclusions about the future. Making a product with a limited market, such as Kylix, isn't the best way to dig onesself out of a hole.
#5
05/11/2001 (7:30 am)
I agree =(
If Borland knew what it was doing, it could of had a lot more support and be a lot more recognized, especially BCB compared to MSVC...
#6
05/29/2001 (7:42 am)
>>>
Howdy folks,
I am interested in developing for both Linux and Windows, and to do so I would like to use Borland Kylyx.
Can someone tell me if it would be possible to use the V-12 engine with Kylyx or only C/C++?
<<<

>>>
Kylix is like Delphi, but for Linux, and will cross compile to Win32 (and vice-versa!).
Basically is Object Pascal. :-)
<<<

C/C++ is the only easy way to work with the V12. I suppose you could seek out a wrapper for OPascal to C++ (gross!) but it's just soooo much better to just write good C++ code that will work on both platforms. (this is easier than you might think, and much more helpful to the rest of us should you contribute your code back to main V12 development)