Fxshapereplicator
by Luke Smith · in Artist Corner · 05/29/2007 (6:03 pm) · 9 replies
I am having trouble getting fxshapereplicator to work and cant find any resource or anything on it.
I basicly want to replicate the default tree that is in 1.4.2 lots of times but this never seems to work. could someone explain to me how to use fxshapereplicator.
much appreciated
regards
luke
I basicly want to replicate the default tree that is in 1.4.2 lots of times but this never seems to work. could someone explain to me how to use fxshapereplicator.
much appreciated
regards
luke
#2
05/29/2007 (7:23 pm)
It doesnt replicate the tree there are no trees.
#3
05/29/2007 (7:45 pm)
I didn't even know it was released.
#4
05/30/2007 (3:04 am)
Its in the mission editor.
#5
05/30/2007 (5:51 am)
Did you assign a tree.dts object to the replicator?
#6
1. Launch Torque and mission.
2. Press F11 then F4 key.
3. Click Plus next to Mission Objects then Environment.
4. Click fxShapeReplicator then enter a name for Object Name.
5. Click Ok button.
6. Press F3 key, If the properties does not show in the bottom right view then you
may have to click another object in the top right view.
7. Now click back on the fxShapeReplicator and you will see the properties.
8. Scroll down to the Media section.
9. Click on the shapefile button ( it is to right and has three dots on it).
10. Navigate to the stater.fps/data/shapes/trees (use your path).
11. Click on a tree dts then click load button.
12. You should see trees in the mission.
13. Scroll down to the Replications section.
14. Shapecount you can change the numer of trees that appear in the mission.
15. Scroll down to Placement Radius section.
16. OuterRadius you can change the size of the circle placement.
tdn.garagegames.com/wiki/Torque_Console_Objects_4
05/30/2007 (7:57 am)
Here is the basic steps.1. Launch Torque and mission.
2. Press F11 then F4 key.
3. Click Plus next to Mission Objects then Environment.
4. Click fxShapeReplicator then enter a name for Object Name.
5. Click Ok button.
6. Press F3 key, If the properties does not show in the bottom right view then you
may have to click another object in the top right view.
7. Now click back on the fxShapeReplicator and you will see the properties.
8. Scroll down to the Media section.
9. Click on the shapefile button ( it is to right and has three dots on it).
10. Navigate to the stater.fps/data/shapes/trees (use your path).
11. Click on a tree dts then click load button.
12. You should see trees in the mission.
13. Scroll down to the Replications section.
14. Shapecount you can change the numer of trees that appear in the mission.
15. Scroll down to Placement Radius section.
16. OuterRadius you can change the size of the circle placement.
tdn.garagegames.com/wiki/Torque_Console_Objects_4
#7
06/01/2007 (10:28 am)
I have successfully used the all the trees in 1.5.2 with the fxshapereplicator. You mentioned 1.4.2 for the art assets but are you using TGE 1.5.2?
#8
Thanks to Fucifer I got it working. I dont know whhat was happening before.
Thanks alot!
06/01/2007 (11:37 am)
I'm using 1.4.2. Thanks to Fucifer I got it working. I dont know whhat was happening before.
Thanks alot!
#9
06/01/2007 (1:05 pm)
Your very welcome. I am glad you have it working.
Torque Owner Adam Beer
Ignition Games Inc.