Game Development Community

TGE crash when mission is lighting.

by Prodigy Andy · in Torque Game Engine · 05/29/2007 (3:43 am) · 3 replies

I want to have a test that how many poly objects the TGE can contain.
I tried to make about 1600 cubical interior objects in my test game, but the TGE crash when mission is lighting.

When I was solving the problem , I found the mission was loading successful if the number of cubical interior objects was less than 1600.

Is there a limition about interior objects in TGE.

Thanks.

andy

#1
05/29/2007 (4:03 pm)
Are you sure the game crashed? With that many objects, I can imagine the lighting taking a fair amount of time.
Or is that situation more like you have 1600 difs and the mission loads in X seconds, but having 1601 difs cause an inconsistently long lighting time.
#2
05/29/2007 (4:42 pm)
I am sure the game is crashed--I have to close the window's type message box to close the game.

and my TGE is 1.4.
#3
05/29/2007 (5:32 pm)
I upgrade TGE to 1.5.2, and the question don't happen again.