TGE crash when mission is lighting.
by Prodigy Andy · in Torque Game Engine · 05/29/2007 (3:43 am) · 3 replies
I want to have a test that how many poly objects the TGE can contain.
I tried to make about 1600 cubical interior objects in my test game, but the TGE crash when mission is lighting.
When I was solving the problem , I found the mission was loading successful if the number of cubical interior objects was less than 1600.
Is there a limition about interior objects in TGE.
Thanks.
andy
I tried to make about 1600 cubical interior objects in my test game, but the TGE crash when mission is lighting.
When I was solving the problem , I found the mission was loading successful if the number of cubical interior objects was less than 1600.
Is there a limition about interior objects in TGE.
Thanks.
andy
Torque Owner Ross Kabus
Or is that situation more like you have 1600 difs and the mission loads in X seconds, but having 1601 difs cause an inconsistently long lighting time.