Tgb Indie Vs Pro
by DaveP · in Torque Game Engine · 05/27/2007 (8:40 am) · 9 replies
Do I understand correctly that you cannot make new classes with the indie license?
http://www.garagegames.com/products/torque/tgb/features/procomp/
http://www.garagegames.com/products/torque/tgb/features/procomp/
Quote:
*Plugin Usage
Use all of the cool stuff that all of the other TGB Pro users are making and contributing to the community. For example, if someone wrote a new text object/class, you could easily incorporate that code into your source.
#2
05/27/2007 (9:50 am)
They both come with the source code.
#3
Look at the link that he posted.
Although I just noticed that he posted this in the TGE forums and not the TGB forums.
05/27/2007 (9:58 am)
No TGB indie does not come with the source code...Look at the link that he posted.
Although I just noticed that he posted this in the TGE forums and not the TGB forums.
#4
05/27/2007 (10:21 am)
Yeah, TGB is different to TGE in the sense that the source code is optional and will cost you more.
#7
Bookmarked.
05/27/2007 (10:44 am)
Huh. I follow your link and see it is there, but I still can't find it on the main forum page : pBookmarked.
#8
I would by Pro or TGE then if I were you.
05/27/2007 (10:56 am)
Thats funny; because I have TGEA and TGE so figured it word be the same. I guess not!!I would by Pro or TGE then if I were you.
#9
05/27/2007 (11:53 am)
With TGB you dont really need the source code. Or at least you a less dependant on it then you are with TGE or TGEA. Download and try the demo and you'll see what I mean. I have made loads of little things with TGB and I have never even looked at the source code.
Torque Owner Anthony Abrams