Game Development Community

Tgb Indie Vs Pro

by DaveP · in Torque Game Engine · 05/27/2007 (8:40 am) · 9 replies

Do I understand correctly that you cannot make new classes with the indie license?

http://www.garagegames.com/products/torque/tgb/features/procomp/
Quote:
*Plugin Usage

Use all of the cool stuff that all of the other TGB Pro users are making and contributing to the community. For example, if someone wrote a new text object/class, you could easily incorporate that code into your source.

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#1
05/27/2007 (9:30 am)
The difference is that the Pro version includes the source code so that you can add in new c++ classes.
#2
05/27/2007 (9:50 am)
They both come with the source code.
#3
05/27/2007 (9:58 am)
No TGB indie does not come with the source code...

Look at the link that he posted.

Although I just noticed that he posted this in the TGE forums and not the TGB forums.
#4
05/27/2007 (10:21 am)
Yeah, TGB is different to TGE in the sense that the source code is optional and will cost you more.
#5
05/27/2007 (10:30 am)
Thanks.
I do not see a TGB Public Area...
#7
05/27/2007 (10:44 am)
Huh. I follow your link and see it is there, but I still can't find it on the main forum page : p
Bookmarked.
#8
05/27/2007 (10:56 am)
Thats funny; because I have TGEA and TGE so figured it word be the same. I guess not!!
I would by Pro or TGE then if I were you.
#9
05/27/2007 (11:53 am)
With TGB you dont really need the source code. Or at least you a less dependant on it then you are with TGE or TGEA. Download and try the demo and you'll see what I mean. I have made loads of little things with TGB and I have never even looked at the source code.