Game Development Community

Idea for a spacegame in the style of DarkSpace

by Benjamin Stramke · in Game Design and Creative Issues · 07/19/2002 (5:23 am) · 0 replies

Hi guys, i got the idea to make a game like DarkSpace (there is atm a trial running on www.darkspace.net), because the game makes a lot of fun, but the problem is, the program would cost too much and has no real research tree...

Is the Torque Engine able to do such a game with around 64 (player controlled) ships and some planets? On the most screens there is a annoying white fog, that would not be good for such a game, is there a way to turn it off? And is there a way to disable the Z-Axis moving? Because it is too complicated to fly a ship which you see from outside, watch for planets etc... (it would mean that i would like to make the 3D Engine of Torque to a 2D Moving engine which could display 3D objects) Is that possible? And how? Any resources about that?