Testing Bloom and lights
by Andy Hawkins · in Torque Game Engine Advanced · 05/27/2007 (2:20 am) · 2 replies
I think I'm having issues with bloom, glow and hdr lighting with TGEA.
Can someone point me in the right direction to test that these work on my system please?
For example, what simple thing can I do to test bloom works?
How can I test HDR is working etc.
Can someone point me in the right direction to test that these work on my system please?
For example, what simple thing can I do to test bloom works?
How can I test HDR is working etc.
#2
The sun's properties control the scene's HDR/DRL setting - this tells the engine if the scene is allowed to use these features and the various settings.
The options in the Light Editor change the user prefs (these are also accessible in the Torque Options Panel) allowing users to globally enable/disable these features for an optimal balance of game performance and visual quality.
05/28/2007 (12:48 pm)
Hi Andy,The sun's properties control the scene's HDR/DRL setting - this tells the engine if the scene is allowed to use these features and the various settings.
The options in the Light Editor change the user prefs (these are also accessible in the Torque Options Panel) allowing users to globally enable/disable these features for an optimal balance of game performance and visual quality.
Associate Andy Hawkins
DrewFX