Game Development Community

Detail brush not working

by ando · in Artist Corner · 05/26/2007 (2:07 am) · 2 replies

After setting a few brushes to detail I noticed in-game that the detail brush still cuts neigbouring brushes., why why why?

Place a box/crate on the ground and set it to detail, compile and go in-game. When you put the camera inside the crate there is no floor below it. Now that tells me that the box/crate has cut the ground into shreads but the whole idea of setting the box/crate to detail is to avoid the ground being cut up.

Am I missing something because this is not how detail works from previous experince with Quake based builds. I am using TGE 1.5 and the included map2dif_plus.exe

#1
05/26/2007 (4:29 am)
Ando I had some wird stuff with one of the map 2 dif that came with the engine too. The one from the downloads page is working best still and also the one with the 1.5.2 download seems to work better than what came with 1.5.1 in my case.

So try the one from the artists page:
www.garagegames.com/developer/torque/artist/#DIF
#2
05/27/2007 (12:39 am)
Cheers Thak, I am holding out for the 1.5.2 SDK, I know it is already available but the downloads are broken at the moment, grrrrrrrr.

I read in the change list many map2dif_plus.exe fixes have been made, I hope this solves the problem.