Game Development Community

Need Help exporting

by Tafts · in Artist Corner · 05/25/2007 (10:39 pm) · 2 replies

I managed to export my model out of 3ds max 8 fine, working, but now i am trying to do it with the bones and it comes up with the problem "Assertion failed to skin object", i have no idea why, the textures are working everything is linked right, Help

#1
05/26/2007 (4:34 am)
Hiya Tafts

Please search the forums before posting, thats a common error which is documented in the docs and has been asked about on the forums multiple times.

It usuall happens when your skinning (i.e. the skin modifier and vertex wheighting - not the UVs) is wrong.

cause: you added, renamed or deleted bones in the skin modifier after its initial setup.

remedy: delete the skin modifier from the stack and re-rig the character. When you create the skin modifier be sure to add all the necessary bones to its list in one go and do not touch that list again afterwards.
#2
07/05/2007 (12:30 am)
Ehm. Nope. That's not it Thak, you better go search the forums!

For the record, "assertion failed on skin object" usually happen if you try to use an editable poly object with skin. The exporter requires any skinned objects to be editable meshes.