Game Development Community

Brushes disappearing when imported into TGE

by Jason Davis · in Constructor · 05/25/2007 (9:16 am) · 4 replies

Greetings to all!

I have been very pleased overall with how easy it is to get up and started with Constructor... beats the heck out of QuArK, for real!

I am having a problem now... all of the 1.5.2 adaptations have been merged into our modified TGE, so it is now fully 1.5.2 compliant. So now I can actually load in DIF's that are exported from Constructor through "Export DIF..." or "Export Legacy DIF...", etc.... the DIF will show up in TGE, but the problem is that many brushes just disappear when the DIF is in TGE. No red lines show up in Constructor to indicate illegal brushes, so I'm a little stumped. Here are the pics to illustrate the issue:

This is the outside of the structure:
www.doubleedgesoftware.com/images/outside.jpg
This is the inside hallway, leading into the large interior. This is in Constructor:
www.doubleedgesoftware.com/images/inside_constructor.jpg
This is the inside hallway, after importing into TGE:
www.doubleedgesoftware.com/images/in_game.jpg
Somebody please help!!! Thanks!!!
-Jason

#1
05/25/2007 (9:43 am)
If you are using constructor 1.0.1 then its a known bug that they are working on.

Also please do not post multiple threads in multiple forums about the same thing.

It will cause people to ignore you.
#2
05/25/2007 (10:18 am)
Sorry, that multiple post was an accident. I've submitted a request to the moderator to remove the duplicate posting.
#3
06/12/2007 (9:49 am)
I am still having this problem in Constructor 1.0.2...
#4
06/12/2007 (9:59 am)
Well, I have had GREAT luck in version 1.0.2. My brushes are no longer disappearing, unless I form REALLY bad geometry... as long as I make sure all faces are convex, they export great.