Black window with Torque 1.5 on Intel Mac
by cogmac · in Torque Game Engine · 05/25/2007 (8:40 am) · 0 replies
I released a game developed with Torque v1.5 for Mac and PC. I have one user who installed the game on an Intel Mac, and is only getting a black window. I asked him to try the original Torque FPS Demo, and he had the same result.
Here is a description of his system:
quad-CPU Intel Mac running OS X 10.4.9 with 3 Gb of RAM
I get a menu bar with "Torque Demo OSX" and a completely black window.
Below is his console log. Any thoughts?
System & Processor Information:
MacOS version: 10.4.9
CarbonLib version: 1.6.0
Physical RAM: 2047MB
Logical RAM: 2047MB
Unknown Getstalt value for processor type: 0x69353836
platform layer should be changed to use sysctl() instead of Gestalt() .
Unknown Processor, assuming x86 Compatible, 2147 Mhz
FPU detected
Video Init:
------------------------------------------------------------
active displays = 0x7bf080 CGDisplayID = 0x2b285791
using display 0x7bf080
Accelerated OpenGL display device detected.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
[Omitted Loading Script xxx messages for brevity]
--------- Initializing MOD: FPS Starter Kit: Client ---------
Activating the OpenGL display device...
OpenGLDevice activating...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 7300 GT OpenGL Engine
Version: 2.0 NVIDIA-1.4.52
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
Vertical Sync
ATI_FSAA
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
set screen mode 1280 x 1024 x 32, windowed, force it, dont repaint
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
>> Attempting to change display settings to windowed 1280x1024x32...
using display 0x7bf080
Set up AGL windowed support
Cleared gl buffers
>>Number of FSAA samples is now [1].
Resurrecting the texture manager...
[Omitted Loading Script xxx messages for brevity]
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
[Omitted Loading Script xxx messages for brevity]
Binding server port to default IP
UDP initialized on port 0
Unable to locate audio profile 'AudioStartup'
Engine initialized...
[Omitted Exporting prefs and creating paths for brevity]
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
Destroying the window...
Here is a description of his system:
quad-CPU Intel Mac running OS X 10.4.9 with 3 Gb of RAM
I get a menu bar with "Torque Demo OSX" and a completely black window.
Below is his console log. Any thoughts?
System & Processor Information:
MacOS version: 10.4.9
CarbonLib version: 1.6.0
Physical RAM: 2047MB
Logical RAM: 2047MB
Unknown Getstalt value for processor type: 0x69353836
platform layer should be changed to use sysctl() instead of Gestalt() .
Unknown Processor, assuming x86 Compatible, 2147 Mhz
FPU detected
Video Init:
------------------------------------------------------------
active displays = 0x7bf080 CGDisplayID = 0x2b285791
using display 0x7bf080
Accelerated OpenGL display device detected.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
[Omitted Loading Script xxx messages for brevity]
--------- Initializing MOD: FPS Starter Kit: Client ---------
Activating the OpenGL display device...
OpenGLDevice activating...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 7300 GT OpenGL Engine
Version: 2.0 NVIDIA-1.4.52
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
Vertical Sync
ATI_FSAA
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
set screen mode 1280 x 1024 x 32, windowed, force it, dont repaint
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
>> Attempting to change display settings to windowed 1280x1024x32...
using display 0x7bf080
Set up AGL windowed support
Cleared gl buffers
>>Number of FSAA samples is now [1].
Resurrecting the texture manager...
[Omitted Loading Script xxx messages for brevity]
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
[Omitted Loading Script xxx messages for brevity]
Binding server port to default IP
UDP initialized on port 0
Unable to locate audio profile 'AudioStartup'
Engine initialized...
[Omitted Exporting prefs and creating paths for brevity]
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
Destroying the window...