Game Development Community

TGEA buggy

by Barry Gallagher · in Artist Corner · 05/24/2007 (9:54 am) · 1 replies

I have downloaded the racing starter pack for TGEA

Basically I just altered the buggy model that comes as standard with TGEA (even though the starter kit doesnt) in 3dmax and exported, but when I tried to use the altered buggy I couldnt as it had no wheels.

All I did to the max file was move a few verts, as this was basically a test.

I assume I have to place nodes for the wheels or some such thing. Anybody got some helpful info for this issue?

#1
05/24/2007 (10:19 am)
You need hub0 to hub3 dummies in the buggy model. Hubs have to be linked within your shape's hierarchy. And you need a separate shape for the wheel (there should be wheel.dts and/or wheel.max file in the pack).