More Tunnel Issues
by Cory Anderson · in Game Design and Creative Issues · 05/24/2007 (1:31 am) · 3 replies
Okay so I have spent the last hour reading up on the different techniques for placing tunnels in the terrain. I now understand the set empty thing, but the problem is that it removes large chunks of the terrain. I need to be able to just remove terrain within the interior. Is there some sort of code of code or dynamic field I can set that would set all terrain within the bounds of the interior invisible and non-collidable? Thanks guys.
#2
1) What if I don't want the whole mission to be that small square size?
2) It seems like quite a lot of work just to put a tunnel in if I were to create DTS shapes to blend the interior into the terrain, or to match the interior to preset squares.
I guess basically (and it shouldn't be too hard) I just need some sort of code that renderes all terrain inside the interior non-existent. I will also post this thread on the programming forum.
05/24/2007 (8:46 am)
Yeah I see what you mean, and those are good ideas. I only have a couple issues.1) What if I don't want the whole mission to be that small square size?
2) It seems like quite a lot of work just to put a tunnel in if I were to create DTS shapes to blend the interior into the terrain, or to match the interior to preset squares.
I guess basically (and it shouldn't be too hard) I just need some sort of code that renderes all terrain inside the interior non-existent. I will also post this thread on the programming forum.
#3
You would have to make some changes to the source code to do that. If you do get it done though, tell me, I'm very interested!
12/03/2007 (2:18 pm)
Quote:I guess basically (and it shouldn't be too hard) I just need some sort of code that renderes all terrain inside the interior non-existent
You would have to make some changes to the source code to do that. If you do get it done though, tell me, I'm very interested!
Torque Owner Steve L
You can also use dts shapes quite effectively to blend the interior into the terrain.