Example Games
by Deva Winblood · in General Discussion · 05/23/2007 (9:38 pm) · 5 replies
Has anyone released any games that they made the source code available for so, we have other examples to look at of more complete projects?
If so, can you share any links?
If not then I'll continue reading and doing tutorials. This seems like a very cool community built up around the torque engine.
If so, can you share any links?
If not then I'll continue reading and doing tutorials. This seems like a very cool community built up around the torque engine.
About the author
#2
05/24/2007 (6:46 am)
@Deva: I'm going to release soon the Flight Game Example, a bit more complex starter kit alike game including all source and art. Is that what you mean?
#3
#1 - Scripts
#2 - Documentation on any engine changes that need to be made
#3 - A demonstration of this in practice
And yes, basically something like a starter kit but, with other game types.
I'm personally interested in seeing ANY way this engine can be pushed towards any type of game because, for any ideas I work on I might actually want to use ideas from a lot of game types.
I know since the source code is available that pretty much any game design that you devote the time and have the skill to make is possible. :)
I plan on making prototypes and any prototypes that I complete that prove fun to play I'll then enlist the numerous skilled artists I know. I figure why have them make really nice art if the game play is no fun.
My art skills are pitiful. :) I can do music, sound, coding, and design. My visual art skills suck at this time though. Maybe, I'll luck out and improve that. ;)
05/24/2007 (12:25 pm)
Yeah mostly I wanted to see:#1 - Scripts
#2 - Documentation on any engine changes that need to be made
#3 - A demonstration of this in practice
And yes, basically something like a starter kit but, with other game types.
I'm personally interested in seeing ANY way this engine can be pushed towards any type of game because, for any ideas I work on I might actually want to use ideas from a lot of game types.
I know since the source code is available that pretty much any game design that you devote the time and have the skill to make is possible. :)
I plan on making prototypes and any prototypes that I complete that prove fun to play I'll then enlist the numerous skilled artists I know. I figure why have them make really nice art if the game play is no fun.
My art skills are pitiful. :) I can do music, sound, coding, and design. My visual art skills suck at this time though. Maybe, I'll luck out and improve that. ;)
#5
05/24/2007 (2:59 pm)
Excellent! I will definately check it out.
Torque Owner Aaron E
Default Studio Name
By source code, do you mean C++ or do you mean Torque Script 'code'?
The TGE C++ source code is protected and cannot be legally distributed to end users. On rare occasions, custom C++ code snippets are released to the GG development community in the password protected resource section. However, I have yet to see an entire commercial TGE project with source code released for developer viewing. I seem to recall that the old Realm Wars project was hosted here (since it started as a community project) but that used an OLD, code base . . . and the game was never completed.
Considering all of that, it's highly unlikely that a full, finished TGE powered game will release all of its source code.
Torque Script files, however, can be distributed without infringing on any license agreements. While this is allowed, most finished commercial games built with Torque tend to ship compiled .cs.dso files instead of .cs scripts. There are a number of reasons for this -- most notably -- cheating prevention, but there are other important issues as well.
If you get on the beta testing team for one of the more mature TGE projects, you might get access to the original script files for them. I believe the Legends downloads included all of the uncompiled scripts. Other in-development projects may also ship the source scripts to their beta testers.
I hope that helps.