Remove Item from Scene without Deletion?
by Chad Kilgore · in Torque Game Engine · 05/23/2007 (4:52 pm) · 5 replies
Is it possible to remove an item from the scene without using %obj.delete()? Effectively, can one store the item like:
$Item = %obj; %obj.remove();and then reintroduce that object back to the scene later? Thanks.
#2
Later create item with stored datablock on the place you wish
05/24/2007 (7:28 am)
$Item=obj.getDatablock(); %obj.delete;
Later create item with stored datablock on the place you wish
%item= new Item()
{
position = %pos;
rotation = %rot;
scale = "1 1 1";
dataBlock = $Item;
collidable = "0";
static = "0";
rotate = "0";
Ammount = "1";
};
#3
If you wanted to control this from script you would have to expose the methods to the console. I haven't tried to do this yet, but i will be soon enough.
05/24/2007 (10:13 am)
On the C++ side there are two functions in SceneObject./// Adds object to the client or server container depending on the object void addToScene(); /// Removes the object from the client/server container void removeFromScene();
If you wanted to control this from script you would have to expose the methods to the console. I haven't tried to do this yet, but i will be soon enough.
#4
appears to remove the collision mesh from the scene; however, the object is still rendered. Any suggestions on how to remove the render?
05/25/2007 (4:57 pm)
void removeFromScene();
appears to remove the collision mesh from the scene; however, the object is still rendered. Any suggestions on how to remove the render?
#5
05/25/2007 (5:52 pm)
Really? That seems strange to me... i would think that is a bug of some sort.
Torque 3D Owner Rubes
This will hide the object, including its collision mesh, so it's basically like the object isn't there anymore. But it is, just use setHidden(false) to make it re-appear.