Torus Plugin
by Jaimi McEntire · in Constructor · 05/22/2007 (8:44 pm) · 7 replies
I'm about finished with the next plugin (the Torus). But I'm running into some issues.
Everything works fine when the torus is a "true" circular torus, but when it starts getting ellipsoidal, the edges start to get off slightly. Of course, I can blow this off, and only allow a true circular torus (you could then of course scale it), but is this "good enough", or should I hold off? The problems appear to be coming from slight inaccuracies that are introduced by the scripting language and all the conversions from text/float etc.
Everything works fine when the torus is a "true" circular torus, but when it starts getting ellipsoidal, the edges start to get off slightly. Of course, I can blow this off, and only allow a true circular torus (you could then of course scale it), but is this "good enough", or should I hold off? The problems appear to be coming from slight inaccuracies that are introduced by the scripting language and all the conversions from text/float etc.
#2
07/30/2007 (2:50 pm)
Jaimi - I'll be happy to use the plugin even if it only makes a "true" torus :)
#3
@Jacob: I hope you like it - if you don't have it yet, it's available in the plugin pack here: www.aztica.com/Images/plug-ins.zip
07/30/2007 (3:49 pm)
@Richard: I added this option, but It still doesn't look as good as I like, I think the tris come out convex in some circumstances.@Jacob: I hope you like it - if you don't have it yet, it's available in the plugin pack here: www.aztica.com/Images/plug-ins.zip
#4
Are you making a new torus plug-in?
07/30/2007 (4:24 pm)
Hmmm...I haven't looked at Constructor for a while and I just found out the torus is already in there. I suppose it's from your plug-ins pack I downloaded some time back.Are you making a new torus plug-in?
#5
07/30/2007 (7:00 pm)
No, I think that one is done. I've fixed some bugs in some of the other plugins, and I have a couple in "unfinished" state, that I hope to have done sometime soon, though.
#6
01/21/2008 (11:06 am)
Why on earth don't you just use a static shape? Constructor sucks with curves.
#7
01/22/2008 (4:56 am)
It seems I was the first to ask Jaimi about a torus plugin... in my case I had a circular building and I was in need for a torus for a part of it...
Torque 3D Owner Richard:
I know "forsooth you speak" !
I've experience the same occurring myself when working on this. Seems the conventional circular torus can easily accommodate quad surfaces (four point poly-planes); but as soon as you modify the ellipsoidal shape to something more oval the edge shapes go awry !
I've been thinking that for such non-conventional forms the quads should be abandoned in favor of tris (three point poly-planes). This would accommodate the stretching for non-conformal shapes.
Just a thought,
~Cheers