Tilemap collision not working?
by Phil Carlisle · in Torque Game Builder · 05/22/2007 (10:01 am) · 2 replies
I'm having a funny old time with tilemap layer collision.
I define a tile with collision switched on (the checkbox), I define a sprite with the collision switched on and a collision set as circle.
I run it and no collisions are happening.
I switch on physics for the sprite and move around, when it comes into contact with the collision tile, I get a crash.
Any idea whats occuring?
I define a tile with collision switched on (the checkbox), I define a sprite with the collision switched on and a collision set as circle.
I run it and no collisions are happening.
I switch on physics for the sprite and move around, when it comes into contact with the collision tile, I get a crash.
Any idea whats occuring?
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By the way, I tried the same thing at work and it seems to work. Somewhere I guess I have a different set of masks/collision and one of them isnt happy. Maybe its that I had "kill" on the collision value for the sprite.
I'll post an example level monday.
06/02/2007 (4:05 am)
Willdo Neo, sorry, bit busy this week and the internet is down.By the way, I tried the same thing at work and it seems to work. Somewhere I guess I have a different set of masks/collision and one of them isnt happy. Maybe its that I had "kill" on the collision value for the sprite.
I'll post an example level monday.
Torque Owner Neo Binedell