Game Development Community

TileMap Brush Regression

by Robert Norris · in Torque Game Builder · 05/22/2007 (6:00 am) · 0 replies

Hi,

I reported this directly as a bug and was requested to post to the forums. After looking more closely at the revised documentation, I found that it is a regression over the 1.0 functionality described here:

tdn.garagegames.com/wiki/Torque_2D/Tile_Map_Editor_Tutorial#Brushes

The version 1.1.3 allows brushes to be defined for a single tile in a tile map. The current properties are saved as a brush and can be applied to 1 or multiple selected tiles. This is ok but does not allow for the definition of brushes covering multiple tiles.

I would like to see the original functionality implemented so that more complex brushes covering multiple tiles can be defined and used. My use case is the definition of brushes to create a flowing landscape. I have designed sprites that join nicely together at certain points. The various 'sequences' are of different lengths but are designed so that they can be broken up into uniform tiles for insertion into the TileMap.

Regards,
Rob

P.S. The alternative would be to design the 'sequences' to be of a uniform size so that they do not have to be broken up in the first place. This is less attractive as I would have a lot of empty space.