Too many details for mesh?
by Daniel Coelho · in Artist Corner · 05/21/2007 (12:13 pm) · 7 replies
I'm getting this error when exporting a character with it's animation in 3ds Max8, can anyone give me a light?
It's a Editable Mesh with Skin Parameters only, with around 4000 faces (I've heard the orc from Torq is around this too). Help please ^^
It's a Editable Mesh with Skin Parameters only, with around 4000 faces (I've heard the orc from Torq is around this too). Help please ^^
#2
05/21/2007 (12:24 pm)
Sorry but I'm a noob when it comes to this... what's LODs and how do I check it? XD
#3
By pressing 7 on the object? It says 3996 faces, is that it?
05/21/2007 (12:29 pm)
Double Post, LOD = Level of Details?By pressing 7 on the object? It says 3996 faces, is that it?
#4
Logan
05/21/2007 (2:33 pm)
I believe you are limited to 20 detail levels on the DTS shape. Keep in mind this also includes collision meshes, since they are also considered as a detail level as well.Logan
#5
LODs probably aren't the issue, but I was kind of curious about it.
LODs are generally low to high quality versions of the same object built within a DTS file. In a typical game, a tree might have several LODs built-in. At the farthest distance away, the tree might only appear as a plane (two triangles forming a billboarded object). At closer distances, the object would be switched out with higher quality versions of the same tree until you get to the highest quality version.
05/21/2007 (2:57 pm)
@Daniel,LODs probably aren't the issue, but I was kind of curious about it.
LODs are generally low to high quality versions of the same object built within a DTS file. In a typical game, a tree might have several LODs built-in. At the farthest distance away, the tree might only appear as a plane (two triangles forming a billboarded object). At closer distances, the object would be switched out with higher quality versions of the same tree until you get to the highest quality version.
#6
I was testing and noticed that I get this error when there's too many objects / large object on the scene, even if I'm selecting only one to export. Managed to export a scenario by separating it in small objects, but I can't do this with a character -_-'
05/22/2007 (7:00 am)
In that case, one Level of Detail only... I was thinking in adding another later, as I was said it's good to have another low quality character when the camera is too far from it.I was testing and noticed that I get this error when there's too many objects / large object on the scene, even if I'm selecting only one to export. Managed to export a scenario by separating it in small objects, but I can't do this with a character -_-'
#7
Thanks, and sorry the trouble ^^
05/22/2007 (10:26 am)
Ah, I think I got it... it had to do with the names of the objects, I guess.Thanks, and sorry the trouble ^^
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