TorqueX tune-up
by Will O-Reagan · in Torque X 2D · 05/20/2007 (5:55 pm) · 0 replies
I'm getting random, but non-repeating errors while debugging.
For instance, Objects which I have registered with the database, can't be found, objects which have components, I'm getting errors that say they "dont" have the particular component. The errors are diverse enough, that I can't really track them down, but common enough that I know theres a problem. One of the most glaring, I had an object that was supposed to delete itself, but it came back saying that it was null! How can a null object be trying to delete itself? And these problems are very strange because I know they shouldn't be occuring as errors, because theres not that many variables in the game. For some reason, the component just wasnt on the object this time, or certain objects didn't get registered during a particular tick.
So whats going on here?
Well the errors just started showing up today, I am thinking it has to do with performance, probobly I have too much in the scene?
My question is, what kind of performance enhancements can we expect for future releases? Will it be faster, quicker, better?
For instance, Objects which I have registered with the database, can't be found, objects which have components, I'm getting errors that say they "dont" have the particular component. The errors are diverse enough, that I can't really track them down, but common enough that I know theres a problem. One of the most glaring, I had an object that was supposed to delete itself, but it came back saying that it was null! How can a null object be trying to delete itself? And these problems are very strange because I know they shouldn't be occuring as errors, because theres not that many variables in the game. For some reason, the component just wasnt on the object this time, or certain objects didn't get registered during a particular tick.
So whats going on here?
Well the errors just started showing up today, I am thinking it has to do with performance, probobly I have too much in the scene?
My question is, what kind of performance enhancements can we expect for future releases? Will it be faster, quicker, better?
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.