Game Development Community

Why aren't resources added to "HEAD"?

by Infinitum3D · in Torque Game Engine · 05/20/2007 (10:00 am) · 2 replies

IMHO,

There are alot of resources that should be a part of the core Torque Game Engine (formerly called the HEAD, I think). For example, support for interior transparencies. It seems to me that it would be alot easier for garagegames (i.e. real programmers) to just add the code rather than list a resource that everyone has to do themselves.

Alot of Torque users aren't programmers, so we find it very difficult to do source changes. In my own experiences, I purchased Torque so that I wouldn't have to do any real C++ coding. I'm an artist, not a programmer. I can follow a simple tutorial, but most source changes and patch additions aren't simple. I don't want to learn how to program a game engine, I want to build a game from an existing engine.

I'm not complaining. I'm making a request. Since so many people ask about transparency support, and there is a resource that many people say is "simple" (which isn't simple to me), I think GarageGames should add it (and any other very popular resources) to the core.

Thanks for listening!

Tony

#1
05/20/2007 (10:24 am)
Some resources do get into the DL version of torque, the shape replicator for example was originally a resource. Why some are put in and not others I don't know, that is a question I guess only GG can answer ;)
#2
05/21/2007 (8:40 am)
Part of it comes down to how it impacts the engine for all users. Such a resource has rendering implications that have been mentioned in other threads about zoning and portalling. Just like the advanced camera resource has some networking implementation issues. Some resources (such as large chunks of advanced camera and the replicators) have been added after stress-testing and engine architecture engineering evaluation of core functionality that works with the vision of the engine.