Game Development Community

Model texture

by Tafts · in Game Design and Creative Issues · 05/18/2007 (8:12 pm) · 1 replies

For some reason when I export my model from 3ds max the textures are only one sided, rather than two ,they are set as two sided in max and when I render it its fine, its only when I export it to a .dts file it becomes one sided.

Thanks for any help

#1
05/19/2007 (3:32 am)
Tafts,

I don't know how it is in Max, but the gameSpace to Torque exporter requires that we add the following note to each mesh within an object that we want exported with double-sided textures . . .

// enable double-sided textures for the wormhole mesh in my stargate DTS
   twoSided true

Again, the Max exporter may require a different method, but I'm guessing they are pretty much the same.

I hope that helps somehow.