Newbie with some questions
by Sobo · in Torque Game Engine · 05/18/2007 (2:19 pm) · 1 replies
Hi everybody!
I own the Torque Game Builder and im very happy with the product, beacuse I feel Ive got a grip on how its working, and Ive learned a lot Torque Sqript, though I would still concider me as a beginner. But now I would like to take a step further and get Torque Game Engine, but before I do I have some questions about it (They might sound stupid to you, but I would be greatful if someone could explain).
1. Which programs do I need to be able to make a game from scratch? As I understand I need the Constructor to create stuff like buildings, static objects etc, then I need another 3D program to model detailed objects like the player, weapons etc, then I need (of course) the TGE to put the game together, like creating the levels and stuff. And then I need a c++ compiler. Are those all the programs I need or have I forgot something?
2. Why do I have to use different programs (for example constructor and milkshape) to create static objects and animated objects. Cant any of those programs handle both?
3. As I understand, to create detailed objects I need either 3ds max, lightwave, maya, blender, milkshape etc...
How much does these programs cost? Which one is the best and/or cheapest?
4. Why is a c++ compiler required and what does it actually do?
I own the Torque Game Builder and im very happy with the product, beacuse I feel Ive got a grip on how its working, and Ive learned a lot Torque Sqript, though I would still concider me as a beginner. But now I would like to take a step further and get Torque Game Engine, but before I do I have some questions about it (They might sound stupid to you, but I would be greatful if someone could explain).
1. Which programs do I need to be able to make a game from scratch? As I understand I need the Constructor to create stuff like buildings, static objects etc, then I need another 3D program to model detailed objects like the player, weapons etc, then I need (of course) the TGE to put the game together, like creating the levels and stuff. And then I need a c++ compiler. Are those all the programs I need or have I forgot something?
2. Why do I have to use different programs (for example constructor and milkshape) to create static objects and animated objects. Cant any of those programs handle both?
3. As I understand, to create detailed objects I need either 3ds max, lightwave, maya, blender, milkshape etc...
How much does these programs cost? Which one is the best and/or cheapest?
4. Why is a c++ compiler required and what does it actually do?
About the author
Torque Owner Fucifer
2. Constructor can only create interiors (buildings, etc). It cannot create static object. You can import static objects (dts) and place them in buildings then export. Milkshape can create static objects (players, weapons,etc.). MilkShape can create interior but there is alot problems with it. I would use constructor.
3. The best software for good price is LightRay3d, it is about $100.00 last time I check. LightRay3d is very similiar to 3ds max. So tutorial for 3ds max can be easily use for LightRay3d. I use it for my modeling I am very please. I choose LightRay3d for many reason, one main reason is in the future it will create interior. I dont work for the company so I dont have a date on this. Also the company could decide not to do this.
These price may have change, you can do search on the internet.
3ds max about $3500.00
Maya about $2000.00
Lightwave about $745.00
Blender Free
MilkShape about $20.00
4. C++ compiler is require why you make changes to the Torque Game Engine you need to recompile the engine.