Toggle multiple camera views with keyBind?
by Infinitum3D · in Torque Game Engine · 05/16/2007 (6:08 pm) · 0 replies
What is the best way to KeyBind for camera-view. I'm working on a board game, and I want to have four cameras, one on each side of the board. I think the basic logic goes something like;
If - keypress UpArrow
Then - Camera one active = true //only camera one active
Camera two active = false
Camera three active = false
Camera four active = false
If - keypress LeftArrow
Then - Camera one active = false
Camera two active = true //only camera two active
Camera three active = false
Camera four active = false
If - keypress DownArrow
Then - Camera one active = false
Camera two active = false
Camera three active = true //only camera three active
Camera four active = false
If - keypress RightArrow
Then - Camera one active = false
Camera two active = false
Camera three active = false
Camera four active = true //only camera four active
Am I correct in this way of thinking?
What is a better (i.e. more efficient) way?
Thanks!
Tony
If - keypress UpArrow
Then - Camera one active = true //only camera one active
Camera two active = false
Camera three active = false
Camera four active = false
If - keypress LeftArrow
Then - Camera one active = false
Camera two active = true //only camera two active
Camera three active = false
Camera four active = false
If - keypress DownArrow
Then - Camera one active = false
Camera two active = false
Camera three active = true //only camera three active
Camera four active = false
If - keypress RightArrow
Then - Camera one active = false
Camera two active = false
Camera three active = false
Camera four active = true //only camera four active
Am I correct in this way of thinking?
What is a better (i.e. more efficient) way?
Thanks!
Tony