Dynamic Skin Modifiers"-Ressource Question
by Alex (Stalker) Sakablukow · in Torque Game Engine · 05/16/2007 (5:17 am) · 2 replies
I have a problem with this ressource:
http://tdn.garagegames.com/wiki/DTS/Dynamic_Skin_Modifiers
Have implemented it and compiled with no errors, but Torque crashes at first frame ingame.
The last console-output is:
....
Activating DirectInput...
keyboard0 input device acquired.
# ====== StartUp END ===== #
CG:callback set
CG: found frag profile...
packing skins! 0
packing skins! 0
packing skins! 0
packing skins! 0
packing skins! 0
[+ crash +]
The only thing i have changed in my game was to implement this ressource in c++ and recompile.
Any idea whats going wrong? Has someone else tested this ressource?
http://tdn.garagegames.com/wiki/DTS/Dynamic_Skin_Modifiers
Have implemented it and compiled with no errors, but Torque crashes at first frame ingame.
The last console-output is:
....
Activating DirectInput...
keyboard0 input device acquired.
# ====== StartUp END ===== #
CG:callback set
CG: found frag profile...
packing skins! 0
packing skins! 0
packing skins! 0
packing skins! 0
packing skins! 0
[+ crash +]
The only thing i have changed in my game was to implement this ressource in c++ and recompile.
Any idea whats going wrong? Has someone else tested this ressource?
#2
05/22/2007 (7:49 am)
Ok, thx, will try it tomorrow, have actually disabled the ressource again ;)
Employee Michael Perry
ZombieShortbus
And see if you get a more descriptive output from the Console. Your next step is to actually debug in the engine, find out where the crash is taking place. Once you narrow that down, solving it should be really simple.