Game Development Community

Layer management changes not stored

by Christian Rousselle · in Torque Game Builder · 05/16/2007 (1:28 am) · 3 replies

Changes I apply to layer management (Show/Hide, Lock/Unlock) are not stored. It would be nice if that could be stored somehow. Takes a lot of time to set up an environment to work with every time I restart TGB.

#1
05/18/2007 (7:11 pm)
Layer visibility/lock status is stored in the scenewindow rendermask so would not be saved to a level file with a scenegraph.

I will be looking into this when I get some time as it really is something that helps productivity. The layer stuff would obviously just be for the editor so perhaps a seperate file linked to the level file can be created and the data stored there, then when loading a level the editor can check if there are any editor settings for it and apply it after it is loaded.

Hmm, might get to this sooner rather than later as it doesnt seem like much work actually ;p
#2
05/19/2007 (12:07 am)
Thank you - this will help a lot.
#3
05/20/2007 (10:01 pm)
Maybe a XML preferences file for single projects would be really great. If people come up with add-ins for the editor that shall support persistant setup this could be used.