Running things after behaviors are loaded
by Joe Rossi · in Torque Game Builder · 05/15/2007 (10:23 am) · 0 replies
I found something I thought could be useful to some of you. If you need to make sure a command runs after all behaviors are loaded, put it in a schedule for 1 millisecond. I'd guess it's because schedules are run after behaviors inside the engine. I found myself needing to do this for certain parts of my project so I figured I'd share.