Game Development Community

Quick video tut for dif export

by Nigel Hungerford-Symes · in Artist Corner · 05/15/2007 (5:19 am) · 4 replies

Firstly we should thank Vincent for a great exporter that really fills a large need.

Secondly, I've done a very quick video for those not understanding the process (probably not up to my normal standards but I think you'd prefer something over nothing right?).

It is only the first one of a few that are needed. It is very basic. It shows the very barest minimum to get a dif into Torque.

It requires Xvid.

If you want to mirror it, that is cool, just post the mirror here. At this stage I do reserve all rights to it including publication.

It is 10.5Mb in size

Enjoy,

www.users.on.net/~symes/movies/dif_1_output.avi

P.S. I'll do another one in two days time that will show why some brushes don't export.

#1
05/15/2007 (8:22 am)
Nice, thank you very much Nigel.
And, of course, great work Vincent, congratulations.
#2
05/22/2007 (8:04 am)
Thanks a lot. Just starting modeling, and this will help me save loads of time.
#3
05/28/2007 (2:46 pm)
I just watched and followed along with the 242DTS_and_material_export.avi. Worked perfect in blender 2.43, and tge 1.5.2. Thanks!

I just started learning blender... coming from lightwave, so this helps a lot.
#4
07/02/2007 (6:30 pm)
What is the link to the 242DTS_and_material_export.avi?