Game Development Community


#1
05/14/2007 (2:49 pm)
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#2
05/14/2007 (2:55 pm)
Dan,
Check out PIX, or a comparable OpenGL tool. TGE does not do any kind of z-buffer manipulation or switching, so there is no in-engine way to do that. The other possibility would be to figure out how to lock the z-buffer using GL and pull data out of it, then write that to a file, or render it to a quad or what have you.