Game Development Community

Disappearing Brushes

by Breakthrough · in Constructor · 05/13/2007 (9:37 pm) · 4 replies

Like everyone else posting responding to the creation of this wonderful new tool, I'd like to extend my thanks to the developers; quArk has been such a drag.

So, I started to play around with this today, and created a simple two building factory with smoke stacks et al, and when I was trying to pull in the vertices on the top of my cylinder, these "red lines" appeared on all 20 faces of the cylinder, then I couldn't activate anything or build any new brushes, so I closed out.

When I reopened, all my brushes disappeared from the grid; they still appeared in the browser beneath brush entities. Is there a way of retrieving them, and two is this a bug that is resolvable. What do the "evil" red lines mean?

Also, just wondering if anyone has been able to activate "arch" primitive? the pop keeps saying that it's not registered yet; is there a plugin/add on i need to download?

Any advice would be greatly appreciated.

Thanks!

#1
05/13/2007 (11:35 pm)
To my knowledge, the arch tool doesn't work yet. I had to use an external program, save as a .MAP file, then import it into my scene (open it in Constructor, then copy and paste it into my main scene).

Those pesky little red lines, I belive, are illegal faces. This happened to me quite a bit before I realized what was causing them. In my case, I was grabing Verticies and snapping them to the grid, which 'leaving behind' the other verticies that make up a 4-sided face. Basically, the way that Constructor handles brushes is that, unless you specifically create a wedge instead of a cube, you can't create a brush that has faces that are not 100% planar. If you grab one Vert of a side and move it, you have basically created 2 triangles with one face, and that is when the red error lines show up. To avoid this, just snap the other Verts back to make the face into a flat planar surface. In my case specifically, I think that I had either disabled the snap to grid functionality, or had scaled something so that it wasn't based exactly on the grid. Then, when snapping Verts, even though they were barely moving in some cases, it caused the face to fold and the red lines show up.

Hope that helps ... if I didn't explain well enough, let me know and I will try another way.
#2
05/14/2007 (12:14 am)
Arch is coming in the next update to constructor :)
#3
05/14/2007 (12:50 am)
The red lines indicate concavity. Only convex shapes are allowed.
#4
05/18/2007 (11:59 am)
Thanks, guys for all your help. and yes, very clear. the arch tool is already out in the 1.1 version, no?