Game Development Community

Strange Sound Problems

by Kevin James · in Torque Game Builder · 05/13/2007 (12:39 pm) · 5 replies

Hey everybody!

I'm having some strange problems with sound in TGB. There's a noticeable pop or click about a second in from when I start playing a non-looping sound. Sometimes part of a syllable is totally cut off. I was wondering if anyone had a similar problem or knows how to fix this problem. There is no click in the actual sound file, so Torque must be doing something weird to the sound once it gets put in the datablock.

Ideas, suggestions?

Thanks.

About the author

Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
05/14/2007 (9:14 pm)
Use VMPlayer if you can. If you already are, make sure that you set your VMPlayer object to "SetStreaming(false);". Doesn't normal Torquescript audio profiles support something like this? If so, make sure that your audio profile is set to non-streaming... or vice versa if you can.
#2
05/15/2007 (8:23 am)
Does VMPlayer require the full TGE or can someone with just a TGB indie license use it?
#3
05/15/2007 (9:10 am)
You'll definitely need to be able to recompile the app, whether it's TGE or TGB,
but it looks like it shouldn't matter much which.

i don't know if the TGB indie license gives the source code to the app. i know the TGE indie license does.
#4
05/15/2007 (4:45 pm)
VMPlayer requires access to source for both TGE and TGB (the resource fixes many memory leaks in the audio code). Indie Licenses work perfectly (I have TGB Indie).
#5
05/18/2007 (12:42 pm)
Thanks everyone.

I have TGB Pro, so modding the source wouldn't be a problem. However, the sound issue is no longer imperative, though Ill be sure to keep VMPlayer in mind.