Spec Mask in a Material
by Mark Dynna · in Torque Game Engine Advanced · 05/12/2007 (11:50 am) · 1 replies
Ok, I know this can be done somehow but for some reason I'm just not getting it.
We have a model that has a Diffuse, Normal, and Spec Mask texture. I can get the first 2 going just fine, but I can't figure out how to set up the material for the Spec Mask to work properly. Everything I try either has the Spec Mask rendering over the Diffuse, or the other way around. What am I missing?
We have a model that has a Diffuse, Normal, and Spec Mask texture. I can get the first 2 going just fine, but I can't figure out how to set up the material for the Spec Mask to work properly. Everything I try either has the Spec Mask rendering over the Diffuse, or the other way around. What am I missing?
Torque 3D Owner iHugMedia