Game Development Community

Constructor smoothing issues

by Florian · in Artist Corner · 05/12/2007 (4:17 am) · 8 replies

Hey
i searched the forums for this but i couldnt find anything
i have this little problem with constructor
sometimes when making maps, the smoothing of my objects goos away or is wrong..
is there anyway to adjust smoohting??
img501.imageshack.us/img501/7119/constructorov2.jpgi build this oil tank but as you can see the smoothing is wrong

also, when i replace this oiltank with a static DTS that is smoothed correctly
will collision be automaticly added or does the collision comes with the collision meshes in the DTS itself?

#1
05/13/2007 (10:01 am)
Noone can help me with this?
#2
05/13/2007 (10:37 am)
Might be better to post in the Constructor forums...
#3
05/13/2007 (12:50 pm)
Ow sorry, can someone move this tread or do i need to repost?
#4
05/14/2007 (1:56 pm)
You can use $pref::Constructor::smoothingThreshold to change how much it will smooth. If I recal correctly, 1.0 disables all smoothing while 0.0 will cause it to attempt to smooth everything (looks really odd on a cube). The default is 0.9.

Constructor uses the collision meshes from the static meshes (and yes, they do have to be convex).
#5
05/14/2007 (2:10 pm)
Wait, you can apply smoothing to difs?
#6
05/14/2007 (2:20 pm)
With Constructor 1.0.1 and TGE 1.5.2 (both soon to be released).

You can preview the smoothing in Constructor 1.0.
#7
05/14/2007 (4:27 pm)
W00t!
#8
05/17/2007 (6:17 am)
Ok thanx i will try it out, and i hope the new version of constructor will be a lot more stable, my consttructor crashes all the time