Game Development Community

Any interest in a group development project*warning heavy read

by Will O-Reagan · in Torque X 2D · 05/11/2007 (10:44 am) · 3 replies

I as thinking for the contest, DreamBuildPlay, I know it seems like last minute, but I don't think my main project is going to be competing so I wanted to see if some people wanted to get together for a submission.

I'll nominate myself as moderator/ director of the game, and get things started so we can get going in the right direction.

I propose building a space shooter on top of the blaster tutorial. Any interest? Could be alot of money made by the group.

If you want to join the group, each member will have to contribute at whatever level or ability they are capable of... Should be no more then a few hours work.

One Image, to be used As a bad-guy/baddie alien fighter. Average Quality
One AI component, easily compatable with the blaster tutorial. Average Quality

Or... One alien fighter ship image of Excellent Quality...

Or... One AI component of Excellent Quality...

Or... Two Bad guy images, average quality

Or.. Two good guy weapon components, average quality.


Any interest? Cutt off date for joining the group is may 21st

payout in case we win will be based on a strict percentage, done by a professional third party, and the percentage will be based on group voting.

background images/ sound, other features, will be contributed with bids for percentage of game and decided by voting of the group, all members will be equal and I will be moderating but also a group member so I'll also be equal in membership.

If your images or components are not the best, enthusiasm will be favorably looked upon for admittance into the group.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#2
05/12/2007 (12:58 am)
Hey Modern1,

Good luck with this project, though I hope you have a fairly extensive design architecture written behind the scenes. I think what makes collab projects succeed is a strong design and central architect.

Good luck on the project!

-Jason@2dMmo
#3
05/12/2007 (1:23 am)
Failing misarably is "ok" too... this is about having fun, and leaving the design issues to the experts