Game Development Community

Some Thoughts on wheeled vehicles

by Dean Whitlock · in Torque Game Engine · 07/15/2002 (9:49 am) · 2 replies

I have had the torque engine for awhile now but just really had the chance to do some testing this weekend and I have a few questions I would like to discuss.


For wheeled vehicles would there not need to be a setting for traction ? Did I just totally miss it in the code ? I was thinking that traction should be calculated by torque ,speed,tire components, surface and mass.


I spent the majority of time messing with the racing mod. I had little trouble adding in sounds and tweaking the car physics, But with the current way sounds are done for wheel vehicles I think it would be really diffcult to get the desired sound effects of changing gears and account for engine load (Climbing a steep incline,etc). I am going to try to implement some code that will add the abilty for wheeled vehicles to have gears to handle some of theses issues. I am just wondering if this is already in the works or if a few of you may want to team up to work on some of the wheeled vehicle issues ?




Cheers,

Dean

#1
07/15/2002 (9:53 am)
traction is part of the wheel dataBlock
#2
07/22/2002 (3:58 pm)
I know I haven't been around much lately. The last couple months have been really busy for me.

I started working with gears/sounds and wheeled vehicles. I had decent results and learned alot. I would like to compare notes and work with you and anyone else that wants to help on this.

Currently other responsibilitys are keeping my developing to a slow crawl. But soon all that should settle down.

Give me an email at Monster@zcalibur.com

Bruce