Game Development Community

Creating a new Object Type

by Pollux · in Torque X 2D · 05/11/2007 (1:38 am) · 5 replies

Hi,

I just starting using TGBX and I would like to be able to create a new Object type accessible in code and TGBX.

Is it possible to do it from TGBX or should do I must do it in the C# studio express?

My end goal is to be able to access this newly created type to assign it to Script/Object type than use it in the CollideWith Property.

Thank you!

#1
05/11/2007 (2:31 am)
I forgot to ask, how can I change a field of CollisionMaterial... let say I want restitution to be 1.5 instead of 1?

I guess I have to create new CollisionMaterial... if it is the case, how do I create one in TGBX?

Thanks again
#2
05/11/2007 (7:29 am)
You most definately have to do it in C#. To see how, simply look in gamecomponents at how they add things. I'm not at home or I'd be more specific.
#3
05/11/2007 (9:20 am)
In TGBX, with no objects selected, click on the "Edit" tab. In the Scene Data rollout, there's a text box for "Object Types". Type in the name you want, hit the green button, and you're good to go. Looks like it's a similar thing for Collision Materials.
#4
05/11/2007 (10:54 am)
Ohhhhhh.. I thought he meant new object type like a custom object (in C# terms). doh!
#5
05/11/2007 (2:12 pm)
It works, thanks to both of you.

Michel