RGB video streaming input
by Dane McGreevy · in Torque Game Engine · 05/10/2007 (4:43 pm) · 2 replies
Hi All,
Has anybody ever worked out or is working on bringing the video captured streaming images (RGB) in TGE? I am hoping to get it working and stretch the input images over the PlayGui as the game background or any GUI else while still keeping the rendered objects (trees, rocks and players, etc, mainly TSStatics objects) at the front. I would think it may be a matter of texture buffer swap, isn't it?
Is it possible to achieve this? And complexity of OpenGL implementation?
Any pointer would be greatly appreciated!!!
Alex
Has anybody ever worked out or is working on bringing the video captured streaming images (RGB) in TGE? I am hoping to get it working and stretch the input images over the PlayGui as the game background or any GUI else while still keeping the rendered objects (trees, rocks and players, etc, mainly TSStatics objects) at the front. I would think it may be a matter of texture buffer swap, isn't it?
Is it possible to achieve this? And complexity of OpenGL implementation?
Any pointer would be greatly appreciated!!!
Alex
Torque 3D Owner Lateral Punk
Default Studio Name
There are several open-source video capturing APIs that you can find. Once you have decided on one, you can replace the Theora's decoding loop with calls to that API.