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Problem - Collision brushes cast shadow

by Jaimi McEntire · in Constructor · 05/10/2007 (11:26 am) · 2 replies

If you create a collision brush, and put a NULL texture on it, it is invisible, and blocks collision just like you want. However, it still creates a shadow in constructor, and in TGE 1.5.1.

#1
05/12/2007 (10:19 am)
Hi Jaimi,

That's by design, it allows you to set the interior surfaces players cannot see to invisible (like portions of a building's exterior - Quake style surface removal) without causing the sun or other lights to shine through the walls.

Collision brushes should give you collision without shadows.
#2
05/12/2007 (4:46 pm)
Quote:
Collision brushes should give you collision without shadows.

That's what I thought, am I doing something wrong? I create a brush, set it's flag to "collision", and you can still see it in game. Then I put a null texture on it, so you can't see it anymore, but it is still creating a shadow. Is that not how to create a collision brush?