Slow Motion in a Multiplayer Game
by Caleb · in Technical Issues · 05/09/2007 (4:50 pm) · 3 replies
How can I make the entire world go into slow motion in a multiplayer game? I'm using "$TimeScale = 0.4;" to slow down time. It works fine in single player, but is a real problem when in multiplayer, so any help is appreciated.
Thanks.
Thanks.
#2
Server command, sounds like a good idea, I give it go.
Thanks.
05/09/2007 (4:59 pm)
WOW! you typed all that in the time it took me to edit my post?????Server command, sounds like a good idea, I give it go.
Thanks.
#3
05/09/2007 (5:03 pm)
You would need both a server command and a client command. The server command would need to loop over all of the connected clients (or perhaps only the ones that can see the player in question - your implementation of this will vary) and send a client command. The client command would then actually execute the "$TimeScale = 0.4;"
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