Resources for learning Shaders & HLSL
by Mark Dynna · in Torque Game Engine Advanced · 05/08/2007 (3:48 pm) · 1 replies
Ok, I've been working with TGEA for about 8 months now. I really like the procedural shader generation and such, great stuff. However, in watching the forums it is becoming apparent to me that if I really want "push to the next level" (excuse the cliche), I'm going to need to learn about writing Shader programs.
So, I'm asking all the Shader gurus out there for recommendations on good resources (books, websites, whatever) or learning about this stuff. I learn best if I get a good "top-down" explanation of something, starting with broad concepts then moving into technical details. Recommendations, please?
So, I'm asking all the Shader gurus out there for recommendations on good resources (books, websites, whatever) or learning about this stuff. I learn best if I get a good "top-down" explanation of something, starting with broad concepts then moving into technical details. Recommendations, please?
Torque Owner Ian (Fluxtah) Warwick
http://www.amazon.com/Shaders-Programmers-Artists-Premier-Development/dp/1592000924
everything it covers is done in rendermonkey, although I would say I have had a few frustrating moments where some code in the book is slightly different from the CD.
Rendermonkey would be a good start.